three faan

The faan table

Every scoring pattern in Hong Kong mahjong as this site counts it, from the common hand to thirteen orphans.

Values are for the default table: a three-faan minimum and a ten-faan limit. Tap a pattern for an example hand and the fine print. Where tables commonly differ, the pattern page says so.

Hand patterns

What the fourteen tiles look like. These stack with each other unless a line says otherwise.

NameWhat it needsFaan
平糊Common hand
All four sets are chows (runs of three in one suit).
1
對對糊All pungs
All four sets are pungs or kongs (three or four of a kind).
3
混一色Mixed one suit
One suit plus honour tiles (winds and dragons), nothing from the other two suits.
3
清一色All one suit
Every tile from a single suit, no honours.
7
花么九Mixed terminals and honours
Only ones, nines and honour tiles, all in pungs or kongs plus the pair.
1
小三元Small three dragons
Pungs of two dragons and a pair of the third.
5
大三元Great three dragons
Pungs of all three dragons.
8
小四喜Small four winds
Pungs of three winds and a pair of the fourth.
6
七對子Seven pairs house rule
Seven different pairs instead of four sets and a pair. House rule only; off by default in the calculator.
4

Limit hands

Rare hands that score the limit on their own. Winds, dragons and flowers are not added on top, and if a hand meets two limit patterns only the higher one counts.

NameWhat it needsFaan
字一色All honours
Only winds and dragons.
Limit
坎坎糊Four concealed pungs
Four pungs or kongs, none of them claimed from a discard. If you win on a discard, it must complete the pair.
Limit
清么九All terminals
Only ones and nines, in pungs or kongs plus the pair.
Limit
九子連環Nine gates
1112345678999 in one suit, fully concealed, plus any tile of that suit.
Limit
大四喜Great four winds
Pungs of all four winds.
Limit
十八羅漢Four kongs
Four kongs and a pair: eighteen tiles laid down.
Limit
十三么Thirteen orphans
One of each one, nine, wind and dragon, plus a second copy of any of them.
Limit

Winds and dragons

A pung or kong of the right honour tile adds faan to almost any hand.

NameWhat it needsFaan
門風Seat wind
A pung or kong of your own seat wind.
1
圈風Prevailing wind
A pung or kong of the wind of the current round.
1
番子Dragon pung
A pung or kong of red (中), green (發) or white (白) dragons, 1 faan each.
1

Flowers and seasons

Bonus tiles set aside as you draw them. They never form part of the fourteen.

NameWhat it needsFaan
無花No flowers
You hold no flower or season tiles at all.
1
正花Own flower or season
Each flower or season numbered for your seat (East 1, South 2, West 3, North 4) is 1 faan.
1
一台花Full set of flowers or seasons
All four flowers, or all four seasons. Replaces the own-flower faan for that set.
2

How you won

Faan for the circumstances of the winning tile rather than the hand itself.

NameWhat it needsFaan
自摸Self-drawn
You drew the winning tile from the wall yourself.
1
門前清Concealed hand
No exposed sets before the win. Concealed kongs are fine.
1
搶槓Robbing the kong
You win on the tile another player adds to an exposed pung to make a kong.
1
海底撈月Last tile
You win on the very last tile of the wall, or the discard after it.
1
槓上開花Win on a kong replacement
You win on the replacement tile drawn after declaring a kong or a flower.
1
槓上槓Double kong replacement
The replacement tile completes a second kong, and its replacement wins.
8
天糊Heavenly hand
East wins with the dealt hand, before any discard.
Limit
地糊Earthly hand
Another player wins on East's very first discard.
Limit