The faan table
Every scoring pattern in Hong Kong mahjong as this site counts it, from the common hand to thirteen orphans.
Values are for the default table: a three-faan minimum and a ten-faan limit. Tap a pattern for an example hand and the fine print. Where tables commonly differ, the pattern page says so.
Hand patterns
What the fourteen tiles look like. These stack with each other unless a line says otherwise.
| Name | What it needs | Faan |
|---|---|---|
| 平糊ping4 wu2 | Common hand All four sets are chows (runs of three in one suit). | 1 |
| 對對糊deoi3 deoi3 wu2 | All pungs All four sets are pungs or kongs (three or four of a kind). | 3 |
| 混一色wan6 jat1 sik1 | Mixed one suit One suit plus honour tiles (winds and dragons), nothing from the other two suits. | 3 |
| 清一色cing1 jat1 sik1 | All one suit Every tile from a single suit, no honours. | 7 |
| 花么九faa1 jiu1 gau2 | Mixed terminals and honours Only ones, nines and honour tiles, all in pungs or kongs plus the pair. | 1 |
| 小三元siu2 saam1 jyun4 | Small three dragons Pungs of two dragons and a pair of the third. | 5 |
| 大三元daai6 saam1 jyun4 | Great three dragons Pungs of all three dragons. | 8 |
| 小四喜siu2 sei3 hei2 | Small four winds Pungs of three winds and a pair of the fourth. | 6 |
| 七對子cat1 deoi3 zi2 | Seven pairs house rule Seven different pairs instead of four sets and a pair. House rule only; off by default in the calculator. | 4 |
Limit hands
Rare hands that score the limit on their own. Winds, dragons and flowers are not added on top, and if a hand meets two limit patterns only the higher one counts.
| Name | What it needs | Faan |
|---|---|---|
| 字一色zi6 jat1 sik1 | All honours Only winds and dragons. | Limit |
| 坎坎糊ham2 ham2 wu2 | Four concealed pungs Four pungs or kongs, none of them claimed from a discard. If you win on a discard, it must complete the pair. | Limit |
| 清么九cing1 jiu1 gau2 | All terminals Only ones and nines, in pungs or kongs plus the pair. | Limit |
| 九子連環gau2 zi2 lin4 waan4 | Nine gates 1112345678999 in one suit, fully concealed, plus any tile of that suit. | Limit |
| 大四喜daai6 sei3 hei2 | Great four winds Pungs of all four winds. | Limit |
| 十八羅漢sap6 baat3 lo4 hon3 | Four kongs Four kongs and a pair: eighteen tiles laid down. | Limit |
| 十三么sap6 saam1 jiu1 | Thirteen orphans One of each one, nine, wind and dragon, plus a second copy of any of them. | Limit |
Winds and dragons
A pung or kong of the right honour tile adds faan to almost any hand.
| Name | What it needs | Faan |
|---|---|---|
| 門風mun4 fung1 | Seat wind A pung or kong of your own seat wind. | 1 |
| 圈風hyun1 fung1 | Prevailing wind A pung or kong of the wind of the current round. | 1 |
| 番子faan1 zi2 | Dragon pung A pung or kong of red (中), green (發) or white (白) dragons, 1 faan each. | 1 |
Flowers and seasons
Bonus tiles set aside as you draw them. They never form part of the fourteen.
| Name | What it needs | Faan |
|---|---|---|
| 無花mou4 faa1 | No flowers You hold no flower or season tiles at all. | 1 |
| 正花zing3 faa1 | Own flower or season Each flower or season numbered for your seat (East 1, South 2, West 3, North 4) is 1 faan. | 1 |
| 一台花jat1 toi4 faa1 | Full set of flowers or seasons All four flowers, or all four seasons. Replaces the own-flower faan for that set. | 2 |
How you won
Faan for the circumstances of the winning tile rather than the hand itself.
| Name | What it needs | Faan |
|---|---|---|
| 自摸zi6 mo2 | Self-drawn You drew the winning tile from the wall yourself. | 1 |
| 門前清mun4 cin4 cing1 | Concealed hand No exposed sets before the win. Concealed kongs are fine. | 1 |
| 搶槓coeng2 gong3 | Robbing the kong You win on the tile another player adds to an exposed pung to make a kong. | 1 |
| 海底撈月hoi2 dai2 laau4 jyut6 | Last tile You win on the very last tile of the wall, or the discard after it. | 1 |
| 槓上開花gong3 soeng6 hoi1 faa1 | Win on a kong replacement You win on the replacement tile drawn after declaring a kong or a flower. | 1 |
| 槓上槓gong3 soeng6 gong3 | Double kong replacement The replacement tile completes a second kong, and its replacement wins. | 8 |
| 天糊tin1 wu2 | Heavenly hand East wins with the dealt hand, before any discard. | Limit |
| 地糊dei6 wu2 | Earthly hand Another player wins on East's very first discard. | Limit |